#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/resources/3d/importer_mesh.h" MeshInstance3D ...
local longstring1 = "Zone parts must belong to the 'Default' (0) CollisionGroup! Consider using zone:relocate() if you wish to move zones outside of workspace to prevent them interacting with other ...